![]() On the topic of farming, farmer now can be promoted to a Shepherd, and haved their special 6lv perk(that never got into the game) added, which allows then to harvest special crops. There are now 6 types of farming Plots The bush farming plot, the regular farming plot, the decorative Frower plot, the tree farming plot, the fruit tree farming plot, and the Mushroom Farming plot. for Stonehearth 1.1 Current version: 2.3 GitLab repository also available at Steam Workshop Supports ACE, Archipelago and Swamp Biomes. The Final Goal of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features, and finishing unfinished/scrapped features.įarmlands can now benefit from the presence of nearby water and the sun, and some crops now require special Conditions to grow. This successor of Finetems mod adds several items which seem logical to be added along vanilla ones: comfy stone furniture, tall clay windows in all colours, stone windows and doors etc. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself.From color palettes to models’ scale and detailing, everything must look like it was created by Team Radiant itself. ![]() All the content must look, feel and blend inside Stonehearth’s estabilished lore, aesthetics and soundscape seamlessly.All the content must be no more complex nor require more micromanagement and gameplay depth than anything else already present in Stonehearth. Installation Click on Clone or download Download as ZIP Extract it inside your Stonehearth game directory, in the mods folder.There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are: Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity. ![]()
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